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Stop watching tutorials and go create a game. Identify solutions to research problems. Most toys you look at won’t tell you why. Because no one tells the people who create the courses why.

What’s worse, the how and why changes greatly depending on what you think about it, such as the type of game target platform you’re using, what game engine, etc., etc. The best thing you can do is start experiencing problems in the game. and read game engine and programming documents.

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Tips to Learn Game Development

It is important to look at the curriculum and read some books. And here and there it’s also useful to “memorize” some standard code sections.

But… at some point you just have to dive in, experiment, and experiment!

It’s like a child learning to walk:

Children see/look at adults and others. Walking and moving around So the first phase of letting others see/view this is important.

But the kids finally found the point and decided to try it: it stumbled everywhere and fell on their faces!

Similarly in terms of programming and game development. You will make many mistakes and try many styles and techniques. and develop your own style/approach. But you can only do this if you fail to take the first step and fall on your face!

That’s how you learn that no child gets up and walks properly the first time.

Note: Cooking and cooking are closely related:

The same is true for programming. There is more than one way to create the same formula.

By watching other chefs and chefs on YouTube and reading a few books… see different methods And different styles of doing the same thing… But you can finally stop watching, put the book down, and get into the kitchen early and just GO!

And failed and broke some dishes!

That’s okay. It’s the only way to learn in real life.

Finally… remember, you are not learning to be a surgeon or a doctor! Some say that almost all doctors have killed people at some point in their careers, either through failed diagnoses or things they should have done but missed. or by methods that are not done correctly with the patient

That is why trainees and medical students are closely monitored. Again, because we all learn from

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Choose your favorite path and stick to it:

Programming is not about writing code. But it’s about solving problems through coding. Go ahead, after a year you should know the basics. Let’s make a simple game. That took no more than a month to complete. Join a game jam, try something new, no need to memorize codes. You can always use the manual or find out how others have taken what you want to do and figure out how to do it yourself.

Additionally, the more you start solving problems by coding your project without tutorials, the better. You will learn and remember various functions. In the language you want to start only more…

And when talking about language If you have no programming experience, I always recommend GameMaker or Godot and especially CodinGame to start with. But try to learn Unity for a few months or years. If you want to have a career working at a company because it is one of the best careers. motorized studio

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Use ChatGPT to Learn Game Development

I have some great tips. Helpful for you! If you have code you want to understand, drop it on chatgpt and ask him to explain the reasoning behind it. Again, ask for the code format and ask them to explain their reasoning.

Write the code yourself Drop and ask for feedback Ask how you can increase efficiency and still write the same code using fewer and fewer lines. It’s amazing how much and how quickly this method teaches you. Chatpat is a very smart and patient teacher. like a child You can ask simple questions. That’s endlessly annoying. Then you will get a reasonable answer. You can ask it to be explained like an 8 year old child and it will be like that.

Try not to use it to replace your thoughts. Use it to improve it. Identify and take corrective action, ask for feedback, and make improvements. It was very interesting to do that. I could spend hours writing code like this. and time passes quickly And in the end I learned 10 times more.

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The Path to Learn Game Development

I have a great way for you to do just that. If you are serious about starting game development.

If you just want to take out the trash and try to make money. You can try copying the YouTube tutorial and copy the code. If you are interested in developing your own design, use Godot.

These links provide a step-by-step process for learning the basics. And documents that translate content into English are generally the easiest way to find answers to problems. 

But if an argument is necessary, we can help you. (They couldn't help me, but they tried a little.) https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html and https://docs.godotengine.org/en/stable /getting_started/introduction/index.html

Check out the free Harvard course "CS50" following the introduction, which explains essential logic and basics such as what are integers, Booleans, loops, functions, etc.

Follow the steps step by step and continue playing the game. The game sucks. But it will help put the game creation process into practice. And when you make a mistake The correct way to do this will be recorded if you make a mistake.

Start with a small project like zelda like/platformer. And this is where you can youtube or google logic according to your needs. If it’s too much right now You can start with “scratch” or “unity bolt vs” to understand the logic before the language.

Note: gdscript is a good start and most languages ​​are similar in most areas. If you play well until then It would be nice to switch to C language for better working speed. But it’s not really necessary and don’t forget if you’re lazy. or missed a step You will not learn or work… Create Content You are expected to make mistakes and hit walls when trying to achieve what you want.

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Conclusion

No matter what course you follow. (for whatever game developer or otherwise), it’s an opportunity to find out for yourself. Think about the scope of the curriculum and try expanding it by 10%.

Modeling lessons? Try to create more complex characters. Movement course? increase jump (or other features that are not covered, such as footsteps, etc.) UI course? Make it more complex (for example, instead of a global list Try adding a folder system or something similar.)

This will give you a chance to learn and not just follow/copy. You can go back and see what they are doing to fix the problem. As well as get references to what they’re doing to help you find solutions for things you want to add to your basic content…

You can think of code like a saw. and game development (or any other software) is like chopping wood. Cutting tools But you need to understand how to use the tools and what you need to do with the wood.
You can show the first part to anyone. But what if you had to create your own context to understand your problem? You will have to fix it.

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